"But... you are not even actually here." <<if $knowname eq false>>the Orc<<else>>John<<endif>> says, confused. "You know that. You are sitting at some computer screen, clicking on links. There is no real consequence for killing me. Why would you feel bad?"\n\n[[Tell him it was still your choice|OrcLinear]]\n[[Tell him you feel his pain]]\n[[Kill the Orc|OrcDie]]
<<if $plays eq 2>>"Yes," <<if $knowname eq false>>the Orc<<else>>John<<endif>> says."I can talk."\nHe glances down at his needlework. "And knit too, apparently."<<else>>"Oh, so THIS time you ask!" <<if $knowname eq false>>the Orc<<else>>John<<endif>> says, bitterly, "I assumed you were just going to stab me like the last time<<if $plays gt 3>>s<<endif>> I spoke.<<endif>>\n<<set $talked = true>>\n\n<<if $plays lt 3>>[[Why didn't you talk before?]]<<else>>[[Tell him you are sorry]]<<endif>>\n[[Kill the Orc|OrcDie]]
Congratulations! You have vanquished <<if $knowname eq false>>the Orc<<else>>John<<endif>> and escaped! Peace has returned to the land.\n\n[[Play again?|BeginQuest]] (New Game+)\n<<if $looked eq false>><<if $plays lt 2>><<set $plays = $plays + 1>><<endif>><<else>><<set $plays = $plays + 1>><<endif>>\n<<if $looked eq false>><<set $killed = $killed + 1>><<endif>>\n<<set $real = $real + 1>>
<<if $knowname eq false>>the Orc<<else>>John<<endif>> glares. "There isn't. I mean, look, the author isn't even trying anymore. You just got to another one of the nodes with only one option."\n\n[[Kill the Orc|OrcDie]]
Welcome to "ORCQUEST!" <<set $killed = 0>><<set $plays = 0>><<set $real = 0>><<set $talked = false>><<set $seenbefore = false>><<set $knowname = false>><<set $hat = false>><<set $looked = false>>\n\n[[Click here to play the game|BeginQuest]]
<<if $plays eq 0>><<if $knowname eq false>>The Orc<<else>>John<<endif>> growls at you, threateningly. He beats his mace against the wall, the cracks he leaves in the stone surface an ominous indicator of what he could do to your skull.<<endif>><<if $plays eq 1>><<if $knowname eq false>>The Orc<<else>>John<<endif>> watches you somewhat hesitantly, and eyes your blade with unease. Still, though, he beats his mace against the wall in an ominous rhythm, as that is what he is expected to do.<<endif>><<if $plays eq 2>><<set $looked = true>><<if $knowname eq false>>The Orc<<else>>John<<endif>> appears to be knitting. He glances up at you and sighs. "Damn it," he says, "I thought I might be able to finish it this time."<<endif>><<if $plays eq 3>><<if $knowname eq false>>The Orc<<else>>John<<endif>> glances up at you. "Oh, it's you again." He grunts. "Haven't had enough yet?"<<endif>><<if $plays eq 4>><<if $knowname eq false>>The Orc<<else>>John<<endif>> glances up at you. "You are one of those players who has to see every possibility, aren't you?" He says, shaking his head in disapproval.<<endif>><<if $plays eq 5>>"Why are you still here?" <<if $knowname eq false>>the Orc<<else>>John<<endif>> groans, "This isn't a very good game, anyway. Seriously, it's quite boring. It doesn't even have any graphics."<<endif>><<if $plays eq 6>><<if $knowname eq false>>The Orc<<else>>John<<endif>>hands you something. "Here," he says, "I knit you a hat. Figured I see you often enough, I should give you something."<<set $hat = true>><<endif>><<if $plays gt 6>>"I'm just going to say this same thing every time you look at me from now on," <<if $knowname eq false>>the Orc<<else>>John<<endif>> says, "until you stop playing this dumb game."<<endif>>\n\n[[Kill the Orc|OrcDie]]\n<<if $talked eq false>><<if $plays gt 1>>[[Ask "You can talk?"|You can talk?]]<<endif>><<else>>[[Say "Hello again!"|Hello again]]<<endif>>
<<if $knowname eq false>>The Orc<<else>>John<<endif>> merely laughs. "I'm lines of text, bub. I feel no more than a book does."\n\n[[Kill the Orc|OrcDie]]
With a deft slice of your blade, you cut <<if $knowname eq false>>the Orc<<else>>John<<endif>> down. His head rolls across the floor and stops at your feet. <<if $plays gt 0>>\nJust like last time.\n<<endif>>\n[[Leave the cave|End]]
"What?" he says, "You think because I have a name now you can ask personal questions? I don't have a family."\n\n[[Ask why not]]\n[[Tell him you don't buy that]]\n[[Kill the Orc|OrcDie]]
"I'm simply not significant enough of a character to have one." <<if $knowname eq false>>the Orc<<else>>John<<endif>> says, "Do you think every terrorist NPC in Call of Duty kisses his wife to sleep at night? No. They don't."\n\n[[Kill the Orc|OrcDie]]
"Bug off." <<if $knowname eq false>>the Orc<<else>>John<<endif>> says, "What do you think this is, XenoDate?"\n\n[[Kill the Orc|OrcDie]]
"Hello again, player." <<if $knowname eq false>>the Orc<<else>>John<<endif>> grumbles.\n\n[[Ask "Why do you sound so bored?"|And you are not doing that?]]\n[[Tell him metahumor is dumb]]\n<<if $knowname eq false>>[[Ask his name]]<<else>>[[Ask about his family]]<<endif>>\n<<if $plays gt 3>> [[Tell him you want to find everything]]<<endif>>\n<<if $plays gt 4>>[[Tell him you tire of killing him]]<<endif>>\n[[Kill the Orc|OrcDie]]
OrcQuest!
"Nope." <<if $knowname eq false>>the Orc<<else>>John<<endif>> says, "OrcQuest is a pretty simple game. Stab <<if $knowname eq false>>the Orc<<else>>John<<endif>>, you win."\n[[Tell him you feel bad]]\n[[Kill the Orc|OrcDie]]
This passage is not written. Please hit "Back" and try another path.
"You do realize," <<if $knowname eq false>>the Orc<<else>>John<<endif>> says with a sigh, "That my fate is already determined by the writer, right? Eventually you will stab me and win the game. For all these branches, there is really only one ending."\n\n[[Tell him that is stupid game design]]\n[[Say "There must be a way out!"|Say There must be a way out!]]\n[[Kill the Orc|OrcDie]]\n[[Defy the Author]]
"It's not part of my programming." <<if $knowname eq false>>the Orc<<else>>John<<endif>> says. "I'm just supposed to growl and get stabbed."\n\n[[Ask why he stopped, then.|And you are not doing that?]]\n[[Kill the Orc|OrcDie]]
You find yourself in a cave<<if $plays gt 0>>, again<<endif>>, a sword in hand<<if $hat>>, and a knit hat upon your head<<endif>>. The exit is in front of you<<if $plays gt 0>>, again<<endif>>. \n\n<<if $killed lt 2>> An orc stands before you, blocking your path to the exit and waving a spiked club menacingly. <<else>><<if $killed lt 4>><<if $knowname eq false>>The Orc<<else>>John<<endif>> is leaning against the wall tiredly, but he is still blocking your path with his girth.<<else>><<if $knowname eq false>>the Orc<<else>>John<<endif>> is wearing a bright, multicolored outfit, <<if $looked>>even though he already got your attention last game. He must have gotten attached to it.<<else>>as if begging that you LOOK AT HIM instead of killing him instantly all the time. Anything that would break the cycle. <<endif>><<endif>><<endif>>\n\n[[Look at Orc]]\n[[Kill the Orc|OrcDie]]\n
John rolls his eyes. "I donno, Why is your name what it is?"\n\nHe pauses for a moment, and then sighs. "This passage would have been so much better if it could have stated your name. But the author wasn't sure how to do text input in twine."\n\n[[Kill the Orc|OrcDie]]
"If you think that, then why are you still playing this game?" <<if $knowname eq false>>The Orc<<else>>John<<endif>> says, "Close the browser window or something. Or just kill me so you don't have to listen to it anymore."\n\n[[Kill the Orc|OrcDie]]
"In between being stabbed, and being stabbed again, I don't have time for love. Such is the life of an Orc in OrcQuest."\n\n[[Tell him you are sorry]]\n[[Tell him you love him]]\n[[Kill the Orc|OrcDie]]
<<if $knowname eq false>>The Orc<<else>>John<<endif>> sighs. "Do you have any idea how boring that gets? Doing the same thing over and over?"\n\n<<if $seenbefore eq true>><<if $knowname eq false>>The Orc<<else>>John<<endif>> blinks. "Well, maybe you do. We've had this conversation in a previous playthrough, haven't we? You'll run into that alot."<<else>><<set $seenbefore = true>><<endif>>\n\n[[Kill the Orc|OrcDie]]
"My name?" <<if $knowname eq false>>the Orc<<else>>John<<endif>> says. "I wasn't given one. But, uh, I guess you can call me John."\n<<set $knowname = true>>\n\n[[Ask "Why John?"|Ask Why John?]]\n[[Kill the Orc|OrcDie]]
<<if $knowname eq false>>The Orc<<else>>John<<endif>> shakes his head. "Well, it's not my fault. Take it up with the author if you ever meet him."\n\n[[Say "There must be a way out!"|Say There must be a way out!]]\n[[Kill the Orc|OrcDie]]
<<if $knowname eq false>>The Orc<<else>>John<<endif>> shrugs. "It is what you are supposed to do to win. I can't blame you for your thoughtless slaughter; If you didn't do it then, some other player would."\n\n[[Ask why he didn't speak right away|Why didn't you talk before?]]\n[[Kill the Orc|OrcDie]]
"Feel free, but there are only like thirty or so nodes in this entire game." <<if $knowname eq false>>the Orc<<else>>John<<endif>> says, "Many of the links take you to the same place. I think you can get here... three ways?"\n\n[[Tell him you demand more]]\n[[Kill the Orc|OrcDie]]
"I'm not suprised." <<if $knowname eq false>>the Orc<<else>>John<<endif>> says, "You've done so <<print $real>> times now."\n\n[[Tell him you feel bad]]\n[[Ask if there is anything else you can do]]\n[[Tell him you want to find everything]]\n[[Kill the Orc|OrcDie]]
An Adventure by Connor Fallon
"Tell the school to give the author less homework." <<if $knowname eq false>>the Orc<<else>>John<<endif>> replies, "Seriously, he shouldn't have even spent as much time on this as he did."\n\n[[Kill the Orc|OrcDie]]